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Old Feb 07, 2007, 10:22 AM // 10:22   #101
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Yup. As it is currently. It is not only useless, it is also unfair.

If you are not in a guild, you have to get to the Signet Quest to buy Signets of Capture. But you can get them in the Guild Hall Trainer.

The Guild Hall Skill Trainer should:

- Teach all unlocked non-elite core skills.
- Teach all unlocked non-elite of the campaigns the current character owns and has traveled to. For example: You make sunspears in Kryta and get to Kamadan, you can buy unlocked Nightfall skills.
- Sell Capture signets only to character that has made their respective Capture Signet quests.
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Old Feb 07, 2007, 02:19 PM // 14:19   #102
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/signed yes i cannot buy dervish skilles in my guild hall, that's bad
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Old Feb 07, 2007, 04:52 PM // 16:52   #103
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Would anyone like to explain to me why you can get skill points on PvP characters but not be able to spend them?? Just doesnt make sense to me..
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Old Feb 12, 2007, 05:59 PM // 17:59   #104
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Default Guild Hall Skill Trainer

I know there are lots said about Guild Halls and such. But the trainer only deals with 6 professions. What about the other 4? Should I just be content to buy Caps at the skill trainer?
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Old Feb 12, 2007, 09:08 PM // 21:08   #105
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/signed

I'd like them to have every skill in the game so long as you have those campaigns unlocked.
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Old Feb 12, 2007, 09:35 PM // 21:35   #106
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/Signed

This way all professions can visit the guild hall and get the main skills. And it would be way easier than going to kaineng or somewhere else.
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Old Feb 13, 2007, 03:46 AM // 03:46   #107
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/signed

As long as the GH skill trainer has all the skills you unlocked on your account.
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Old Feb 13, 2007, 07:37 PM // 19:37   #108
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/signed

I agree with MithranArkanere.
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Old Aug 03, 2008, 09:34 PM // 21:34   #109
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I spent 100k as well, and cant do anything with my Dervish/Paragon! Character based unlocked skills from places you have visited (non-elite). It is frustrating when you want a skill, and you have to sail all over the place just to buy it, when you spent 100k to get him and all he does is stare me in the face!

/signed
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Old Aug 03, 2008, 09:42 PM // 21:42   #110
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/signed if you have the expansion and the skills unlocked on your account you should be able to buy it at your gh, why the heck else spend that much money for someone so useless.
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Old Aug 03, 2008, 09:42 PM // 21:42   #111
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/signed
give us something good for the price of 100k
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Old Aug 05, 2008, 12:32 AM // 00:32   #112
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Three cheers for thread Necromancy?

But still, /signed.
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Old Aug 05, 2008, 12:35 AM // 00:35   #113
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Quote:
Originally Posted by Hunter31
Hi everybody !
This topic was post before mine : so i post here !

/signed to fix the Hall Skills Trainer.

Enjoy :

http://i82.photobucket.com/albums/j2...ll_english.jpg

(SENT to PLAYNC, a couple of hours )
Wow terrafail. Something needs to be done. Make it like the tome menu.
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Old Aug 05, 2008, 01:52 AM // 01:52   #114
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Quote:
Originally Posted by MithranArkanere
Yup. As it is currently. It is not only useless, it is also unfair.

If you are not in a guild, you have to get to the Signet Quest to buy Signets of Capture. But you can get them in the Guild Hall Trainer.

The Guild Hall Skill Trainer should:

- Teach all unlocked non-elite core skills.
- Teach all unlocked non-elite of the campaigns the current character owns and has traveled to. For example: You make sunspears in Kryta and get to Kamadan, you can buy unlocked Nightfall skills.
- Sell Capture signets only to character that has made their respective Capture Signet quests.
agreed and signed to this.
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Old Aug 05, 2008, 01:53 AM // 01:53   #115
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/signed, I agree with MithranArkanere.
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Old Aug 05, 2008, 02:30 AM // 02:30   #116
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Quote:
Originally Posted by MithranArkanere
Yup. As it is currently. It is not only useless, it is also unfair.

If you are not in a guild, you have to get to the Signet Quest to buy Signets of Capture. But you can get them in the Guild Hall Trainer.

The Guild Hall Skill Trainer should:

- Teach all unlocked non-elite core skills.
- Teach all unlocked non-elite of the campaigns the current character owns and has traveled to. For example: You make sunspears in Kryta and get to Kamadan, you can buy unlocked Nightfall skills.
- Sell Capture signets only to character that has made their respective Capture Signet quests.
This was a great idea 2 years ago, and it's still a great idea now.

What's the holdup?

/signed, if you couldn't tell
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Old Aug 05, 2008, 04:48 AM // 04:48   #117
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/signed, /signed, and /signed. I agree with MithranArkanere.

For 100k, they should at least give it the four non-core professions. --;
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Old Aug 05, 2008, 11:28 AM // 11:28   #118
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/signed. 100k is a lot for a cap sig trader....
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Old Aug 19, 2008, 10:04 PM // 22:04   #119
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We just discovered this thread the 'hard' way - we added a trainer and found because we have a Prophecies hall we can't buy Factions skills

As Anet are in the frame of mind to revise GW (and the Guilds and Halls in particular e.g. Guild Battles) to keep it fresh - can I suggest...

Lower the price of the trainer to 50k and have the trainer sell skills from each campaign (and perhaps release the individual halls from being 'based' in a campaign)

or

Lower the price of the trainer to 10k and have a trainer NPC from each campaign available to be bought (the artwork exists in each campaign).

Either option should be easy to code (though the latter may be easier) and the Skills needn't be core skills only (though obviously not Elite's). Of course, it should be easy to code the campaign recognition for a character so that you can only buy skills from the campaigns you have activated on the account too.
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Old Aug 21, 2008, 02:56 PM // 14:56   #120
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Quote:
Originally Posted by Kaldor Meshekal
Make the Trader more dynamic. Make the Skill Trader show all of the individual skills from all of the Traders that that particular character has previously visited, from both Prophecies and Factions.

Thoughts?
Lets not just leave it at prophesies and factions...lets make it ALL of them.
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